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I will ask him! It would be great to have the original Mac versions. There are some other weird versions like 3DO and Sega Saturn, but I'm afraid they may be lost in the sands to time. I'm collaborating with some game archivists (like Phil Salvador, who wrote the article about SimRefinery that led to its recovery, and his Video Game History Foundation), and Olde Sküül game developers Rebecca Heineman, who can help preserve the original sources, and even recover the original tools and SDKs and get them to build, so people can study and build and renovate the original sources.

https://gamehistory.org/source/

https://obscuritory.com/sim/when-simcity-got-serious/

https://obscuritory.com/sim/simrefinery-recovered/

https://en.wikipedia.org/wiki/Rebecca_Heineman




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