Team Fortress 2: Difference between revisions

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The economy of ''Team Fortress 2'' has received significant attention from economists, journalists, and users due to its relative sophistication and the value of many of its in-game items. It has often been the subject of study.<ref>{{Cite web |last=Varoufakis |first=Yanis |date=June 22, 2022 |title=ARBITRAGE AND EQUILIBRIUM IN THE TEAM FORTRESS 2 ECONOMY |url=https://www.gwern.net/docs/economics/2012-varoufakis-teamfortress2arbitrage.html |url-status=live |archive-url=https://web.archive.org/web/20210506155400/https://www.gwern.net/docs/economics/2012-varoufakis-teamfortress2arbitrage.html |archive-date=May 6, 2021 |access-date=July 19, 2021 |website=www.gwern.net}}</ref>{{Better source needed|date=September 2024}} It operates on a system of [[supply and demand]], [[barter]], and [[scarcity value]], akin to many real-world economies such as [[Economy of the United States|that of the United States]].<ref>{{Cite news |last=Wilde |first=Tyler |date=June 26, 2012 |title=Buy low, sell high in Team Fortress 2's "peculiarly sophisticated barter economy" |work=www.pcgamer.com |url=https://www.pcgamer.com/buy-low-sell-high-in-team-fortress-2s-peculiarly-sophisticated-barter-economy/ |url-status=live |access-date=July 19, 2021 |archive-url=https://web.archive.org/web/20210719165731/https://www.pcgamer.com/buy-low-sell-high-in-team-fortress-2s-peculiarly-sophisticated-barter-economy/ |archive-date=July 19, 2021}}</ref> In 2011, it was reported that the economy of ''Team Fortress 2'' was worth over US$50 million.<ref>{{Cite web |last=Good |first=Owen |date=December 17, 2011 |title=Analyst Pegs TF2 Hat Economy At $50 Million |url=https://www.kotaku.com.au/2011/12/analyst-pegs-tf2-hat-economy-at-50-million/ |url-status=live |archive-url=https://web.archive.org/web/20210719165733/https://www.kotaku.com.au/2011/12/analyst-pegs-tf2-hat-economy-at-50-million/ |archive-date=July 19, 2021 |access-date=July 19, 2021 |website=www.kotaku.com.au}}</ref>
 
In what became known as "The Crate Depression" (a pun on "[[Great Depression|The Great Depression]]"), a bug contained in the update released on July 25, 2019 caused certain older series of Crates to always produce Unusual-grade cosmetic items, compared to the nominal 1 percent chance. The flood of the items damaged the in-game economy as the market prices of the Unusual items dropped precipitously in value. The bug was fixed the next day, and Valve prohibited the exchange of Unusual-grade cosmetics obtained via the bug. Valve would later decide that the first Unusual-grade item any player received from the bug would be made tradable, with any subsequent Unusual-grade items made usable by the only player who received them.<ref>{{Cite web |date=August 2, 2019 |title=Update on The Crate Depression of 2019 |url=https://www.teamfortress.com/post.php?id=53025 |url-status=live |archive-url=https://web.archive.org/web/20200626191740/https://www.teamfortress.com/post.php?id=53025 |archive-date=June 26, 2020 |access-date=July 19, 2021 |website=teamfortress.com}}</ref>
 
== Reception and legacy ==