Wing Commander (video game): Difference between revisions

Content deleted Content added
The Sega CD version came out in March not April.
Cgbuff (talk | contribs)
Line 57:
 
===Development===
''Wing Commander'' was originally titled ''Squadron''<ref>{{cite web|url=http://www.wcnews.com/articles/art20.shtml |title=Press Release: "Squadron" |access-date=July 4, 2007}}</ref> and later renamed ''Wingleader''.<ref>{{cite news | first=Christopher | last=Reid | title=Come For The Wingleader, Stay For The Intense Ad | date=April 10, 2005| url =http://www.wcnews.com/news/update/6618 | work =WCNews | access-date =July 4, 2007}}</ref> As development for ''Wing Commander'' came to a close, the [[EMM386]] [[DOS memory management|memory manager]] the game used would give an exception when the user exited the game. It would print out a message similar to <code>"EMM386 Memory manager error..."</code> with additional information. The team could not isolate and fix the error and they needed to ship it as soon as possible. As a work-around, one of the game's programmers, [[Ken Demarest]], hex-edited the memory manager so it displayed a different message. Instead of the error message, it printed <code>"Thank you for playing Wing Commander".</code><ref>{{cite magazine |last=Sheffield |first=Brandon |date=March 2010 |title=Dirty Coding Tricks II |magazine=[[Game Developer (magazine)|Game Developer]]|volume=17 |issue=3 |pages=8}}<br/>Republished online: {{cite web| url=https://www.gamasutra.com/view/news/249475/More_dirty_coding_tricks_from_game_developers.php |title= More dirty coding tricks from game developers |last=Sheffield |first=Brandon |date=July 24, 2015 |website=[[Gamasutra]] |access-date= April 14, 2019}}</ref>
 
===Release===